Ephrata Invitational Wiffle® Ball Tournament
General Game Rules

(Last updated February 17, 2009)

OFFICIAL GENERAL GAME RULES

Rule 1.1
NEW for 2009

A game will consist of four (4) innings, except when the home team is winning by more than ten (10) runs after the third (3rd) inning.
Rule 1.2
NEW for 2009
There will be a five (5) inning limit for games.  If the score remains tie after the completion of five (5) innings, each team will choose a player to pitch to six (6) of his/her own teammates (according to the declared batting order at the start of the game, but not counting the person pitching).  For the rookie circuit, the seven (7) player batting order is applied to this rule in the same manner.  There will be one (1) pitch per hitter and no defense.  Normal baserunning and hitting rules will apply.  The team that scores the most runs after the completion of the entire batting order wins the game.  (In the event of a tie following this format, a different pitcher should be selected by each team and the process continued until we reach a winner).
Rule 1.3
NEW for 2009
There will be a forty-five-minute time limit imposed on all games.  "Time limit" is defined as no new inning (including extra innings) may start after the fifty-minute time limit expires.  Should an inning begin before the end of the time period and carry beyond the time limit, the inning will be played in its entirety.  Time starts after the captains' "bat toss" conference.  In the event that a game is tied when the time limit expires, we will immediately begin and follow the "pitch-to-your-own-team" tie-breaking procedure stated in Rule 1.2.
Rule 2
 
Each team will be given five (5) minutes from the scheduled starting time to report or a forfeit will occur.  Teams should plan on being at their designated "field site" fifteen (15) minutes before the scheduled game time.
Rule 3
 
Each Junior and Senior Circuit team consists of six (6) players (a pitcher, catcher, three (3) fielders, and an extra hitter).  A game may be started with five (5) players with the sixth (6th) spot in the batting order becoming an automatic out each time that spot is due up in the batting order.  If a rostered player comes late, he/she may be placed in the game at that time.  Rookie Circuit teams consist of seven (7) players (a pitcher, catcher, four (4) fielders, and an extra hitter).  Adult Circuit teams may consist of five (5) players (a pitcher, catcher, and three (3) fielders) or the traditional six (6) player "extra hitter" batting order.
Rule 4
 
The reserve player may only be activated at the start of any game.  In other words, the six (6) players "in the book" are the only ones allowed in that game.  If one of the six (6) players becomes incapable of continuing a game he/she started (such as for a prior engagement or injury), the team will continue with five (5) players and the spot in the batting order will be forfeited as an out each time.
Rule 5 Each half inning consists of three (3) outs.  Three (3) strikes is an out (except for fouled third strikes), and four (4) balls is a walk.  A hit batter will be a ball unless the umpire rules the batter did not make an attempt to get out of the way.
Rule 6 No gloves are allowed and no hats may be used to field a batted or thrown ball.
Rule 7
 
A player is considered to be out of play and thus is prohibited from recording a put out if he/she "climbs" into the bleachers prior to catching the ball.  However, if it is determined that a player's momentum carried him/her into the bleachers after the catch has been recorded, or the player is ruled to be "falling into the bleachers" while attempting to make a catch, a player may enter the bleacher area to record a put out.  The act of juggling the ball before securing it for a put out is considered to be "attempting to make a catch."  There is no subsequent penalty for catching a ball and entering the bleacher area.
Rule 8 Walls in foul territory are out of play and are ruled dead immediately upon contact with a batted ball and are counted as foul ball strikes.
Rule 9 Any batted ball that hits the ceiling (or apparatus attached to it) is declared an out.
Rule 10 Bunting with the intention of getting a hit is prohibited.
Rule 11
 
Defensive teams must have one (1) catcher, one (1) pitcher, and three (3) fielders who may be positioned anywhere in fair territory.  (The catcher should be positioned behind the strike zone).  The extra hitter does not play defense.  Rookie Circuit teams must have one (1) catcher, one (1) pitcher, and four (4) fielders positioned for defensive purposes.  Once again, the extra hitter does not play defense.
Rule 12 Players must sit together on the bench when not in the field.  One player is allowed to be on deck.
Rule 13 Inappropriate language (swearing, taunting) or throwing of equipment will not be tolerated.  The penalty will be an ejection from the tournament.
Rule 14 The Official "Wiffle ®" brand ball is the only authorized ball to be used in competition.
Rule 15
 
All circuit championship games will be decided by a one game, "winner takes all", format.  Therefore, once two teams have made it into the finals, either through the double-elimination format or otherwise, only one game will be played to determine the circuit champions.  More specifically, in the double-elimination format, a team with no losses entering the championship game, will be eliminated from the tournament by a single loss in the finals.
Rule 16
 
Each team's "designated" captain will be considered the acting manager for each game.  Starting lineups, batting order, pitching rotations, and rule clarifications must be completed by the team captain.  No other player or person can be authorized to perform these duties.

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